Werewords Richard Scarry Books 2-4 Players
Description
2-4 Players
2 - 5 Players
as you write the history of this haunted mansion
you can still win by identifying the werewolf
or saved by a Kitten Ambush
Werewords Richard Scarry Books 2-4 PlayersIn Werewords, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word,
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